What we can share is the following: Before Cybertown Revival enters full alpha testing and progresses to beta testing, we will need a lot of testing from several different users over several different networks, browsers and computers. We do have an outline internally, but it is not currently finalized. This is the account that will receive the Founder status and special item. Your user account and username will be kept throughout all the stages of testing into the final release of Cybertown Revival. Despite the fact this is a "Pre-Alpha" test, your user data will not be wiped, so make sure you register the account name you want when you immigrate. As we progress with this restoration, these features need to be rebuilt within the new system. It will look familiar and feel familiar, but it is missing several key pieces of what made Cybertown an interactive VR chat. We consider this to be a Feature Incomplete Pre-Alpha test of Cybertown Revival. Please visit the following link to Immigrate and Login! OZ Virtual and several other firms did similar work in creating 3D chat worlds with VRML.Welcome to the official launch of the Cybertown Revival Pre-Alpha! VRML also powered experiments such as a 3D site created by the Atlanta Braves and a prototype virtual clothing store from The Gap, among others. Blaxxun’s software laid the foundation for what was one of the first 3D “metaverses” on the Internet, CyberTown, launched in April 1995. In 1995, a German company called Black Sun Interactive (later changed to “Blaxxun Interactive”) developed multi-user server software that utilized VRML for graphics and allowed more complex interactions to take place than simply viewing 3D objects. An experimental VRML scene based on Alice in Wonderland. 3D hardware vendor Silicon Graphics embraced VRML and released 3D animations featuring a character named “ Floops.” Wired Magazine initially hosted the VRML Architecture Group and the VRML mailing list. Several university departments, especially those that studied new media, experimented with VRML and posted their creations online. So the question remains: Did VRML ever see widespread use? Not really, but relative to the size of the internet at the time, VRML’s reach was wider than you might expect. As these concepts coalesced, Pesce and Parisi created the first VRML browser in November of that year. He positioned this new 3D browsing technology as the VR equivalent of HTML, which was the primary markup language used to create pages on the World Wide Web at the time. In that paper, Raggett coined the term “VRML” (for Virtual Reality Modeling Language). Not long after, another engineer named Dave Raggett presented a paper that proposed “Extending WWW to support Platform Independent Virtual Reality.” In May of 1994, Pesce, Parisi, and Peter Kennard gave a presentation about Labyrinth at the First World Wide Web Conference in Geneva. In this atmosphere of VR buzz-in late 1993-software engineers Mark Pesce and Anthony Parisi created the rudiments of a 3D web browser called Labyrinth. Without much delay or hesitation, computer engineers who read these books set out to turn these dystopian cyberpunk visions into reality. It crystallized ideas about the alternate realities in worldwide computer networks that originated from various sources, including William Gibson’s Neuromancer (1984), another influential cyberpunk novel. In 1992, Neil Stephenson coined the term “metaverse” in his sci-fi novel Snow Crash.
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